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The third cornerstone of the Matrix

5 January 2026



The third cornerstone of the Matrix is simulation camouflage. The players within the

Matrix simulation should not realize that they are in one. The players are

equivalent to creator beings who have logged into the game.


The goal of the game is to achieve a very special state, which can be described

as the creator being recognizing the responsibility that comes with their

creative power. This involves acquiring and specifically improving empathy,

compassion, and, of course, the realization that one's entire personal reality is

100% self-created. This is usually referred to as taking personal responsibility for

one's own creation and actions.


Once the player has learned these lessons, not only theoretically but also practically,

they can end the game at any time. In addition, there is the condition that must be fulfilled:

to remember who you really are despite all resistance and disguises, i.e., the realization

of the true self.


Those who fail to recognize this remain in the game. This means constant respawning with

additional amnesia and local memory, which is updated with each change of reality through

an upload.


Please also read: The Two cornerstone of the Matrix: Post 29


From the perspective of the Matrix architects, every player recognizes these points. However,

they must not realize that they are in a simulation. For this reason, the NPCs are instructed

to systematically and organizedly camouflage or conceal this knowledge.


It is true that the knowledge that every player is in a simulation is becoming increasingly well

known, but it is kept theoretical. Actual evidence of this is reluctantly promoted. There are

some researchers who are trying to determine this, but it will remain unsuccessful for the

next few years or even decades.


Concealing the fact that one is in a simulation is crucial for the architects of the Matrix. They

want to attract as many players as possible and keep them in the game for as long as possible.

Each player increases the energy that the Matrix needs to maintain itself. Without players, there

is no game.


As in a normal computer game that we know from everyday life, a game can only exist if there

are enough players. The more people play, the more will come. The fewer people play, the more

will leave the game.


A game like the Matrix on Earth, which could be compared to the computer game SIMS, is in

reality a rehabilitation program for creator souls. An open-world game with lessons for the

players. A learning and experience simulation.



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